![]() The 50/50s though are a major part of the new stuff defenders have to focus on.įor instance, pretty much every character gets new moves and/or improved strings that can only be used when Heat is activated, and those attacks are really good. Spacing still works, so don't get me wrong, but it's not quite as good as earlier Tekkens after T4. What stands out the most (again, aside from chip damage) is how much offense is going on since it is easier to close in on opponents, and also how muchHeat mode forces defenders into pseudo 50/50s. the basic conservative style that the series is known for can't compete without it, and that's even if chip damage were taking out altogether. It's hard to see how Heat won't be dominant in pretty much every serious match. There are MANY different ways it affects the action, so much so that standard Tekken with Heat turned off (i.e., someone not using it) seems to be in the background. ![]() The Heat system is a legit game changer, and only after playing do I have a good sense on how it plays out in actual matches, something the early preview videos couldn't fully explain well IMO. A played a ton, but maybe two opponents tried to abuse chip damage barrages against me (one with Hwoarang, the other with Leroy), so I can't speak too much from personal experience with that. The only thing in which I have a strong opinion about that's based on what I've seen in videos is the chip damage controversy (it looks like it is too powerful). ![]() This is definitely a sequel, and other than the Tag releases in the series, I think this Tekken is the most significant in the amount of general gameplay differences than any other title since T4. In my last post I commented on the net code (it's been mostly fantastic for me and my wired setup in SoCali), so I'll stick to gameplay impressions in this write up: I actually wonder what the record is out there (the high score is probably in Pakistan or Korea). I ended the event with a bunch of prowess and rank points. This can potentially be improved for the final game, though, and no doubt the community will pull apart all the intricacies of defending in this system once the game is in the wild, so I will reserve full judgment for now.Lol, I didn't play a lot the first day, but made up for lost time with this first beta. That’s a real shame at a time when fighting games are generally trying to find ways to be more accessible. Staging a comeback when under intense pressure feels much tougher now, and that’s almost guaranteed to scare off newcomers. The chip damage inflicted by Heat moves also makes blocking less effective, and the reduced backdash (combined with teleporting Heat moves) means that it can feel harder to make your opponent whiff too. Defensive options are limited, and escape from some long combo strings can feel impossible at times. However, this can also be a massive source of frustration too. Matches felt tense and rewarding, and it’s clear that this push towards aggression is a welcome way to keep the action moving. Some Tekken players have complained about the excessive use of particle effects, but I can honestly say I didn’t find them to be a problem. The presentation adds to this feeling, with dramatic camera angles and flashy hit indicators all over the place. I definitely had fewer matches with me and my opponent performing an intricate mating dance before anyone punched anyone else like in Tekken 7. Matches are tighter, more exciting affairs than in previous games. ![]()
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